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Home » The first new Bond game in over a decade is Hitman meets action blockbuster
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The first new Bond game in over a decade is Hitman meets action blockbuster

MNK NewsBy MNK NewsSeptember 3, 2025No Comments4 Mins Read
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IO Interactive seemingly wrapped up its assassination series Hitman in 2023, launching the anthology on practically every game platform. But it’s not done with sneaking, subterfuge, and… sniper rifles. The game developer announced that it was making a new James Bond game, teasing an “unrefined” Bond in training – yes, it’s another reimagined origin story.

At a closed-door briefing at Gamescom, I watched the team play through some early parts of 007 First Light, with Bond part of a team of more seasoned spies hunting down a rogue double-‘o’ agent. Ah, that sounds like a Bond plot.

The gameplay was separated into three parts. First, the creative, exploratory sandbox part, as Bond tries to elbow his way into a bougie mansion – when he should be readying the escape car. Like Hitman, Bond can sneak around, triggering items to draw away guards or distract from his own actions. He scrambles up a building to get in through an open window, while vaguely flirting with staff and pretending he’s meant to be there. The team explained that social interactions will form another part of how the rookie agent can interact with people and progress through areas and toward goals.

Some features differentiate First Light from the aforementioned bald-headed assassination games. First of all, it’s far less centered on all the killing (at least until the full-throttle action sections later), with the team attempting to reflect Bond adventures beyond bullets and grizzly ends.

There’s also an Omega-branded Q Watch that attempts to elegantly fold in HUD features like location markers, weaponry, and gadget selection. It’ll also help analyze the environment for interactive parts and opportunities for Bond. Players will apparently have a degree of freedom to decide how they approach missions and areas, even if we only saw one approach during this presentation. It did manage to convey the stress and pressure I’d expect to feel from an IO Interactive game.

The early demo diverges from Hitman familiarity elsewhere. IO Interactive said that while 007 will offer a linear adventure of sorts, players will still have “control of their adventure.” A blend of action setpieces and more measured, thinking, exploratory sections should separate it from other games and other Bond games, too, which have typically been first-person shooters, some of which are terrible.

The demo jumps ahead as Bond follows the rogue agent in an exciting-looking car chase. These reminded me of Uncharted car segments, filled with destruction and chaos. Bond drives through a Swiss market, with something catching on his car tires for the rest of the chase, while there are jumps, explosions, and near-misses as you fight to catch up. It’s a shame that, at this early stage at least, you can tell that regardless of your honed driving skills, you will never catch up to your quarry until the game wants you to. The chase ends at a very well-guarded airbase.

This leads into the other facet of First Light: gunplay and way too many oil drums and trucks filled with gasoline. The final segment includes Bond rushing the airbase and chasing a military transport craft as it takes off. Fighting is a mix of duck-and-cover, using the environment, and, if all else fails, throwing your gun once it’s out of bullets.

There’s a great point after Bond barely makes it on board the plane just before it takes off. He uses his Q Watch to tilt the plane, swinging cargo and enemies into the walls of the plane or even out the cargo door. Eventually, 007 is flung from the plane too, and as he falls, has to claim a parachute.

It’s a real change of pace from the early part of the demo but suggests First Light might cover all the Bond movie beats. I might not be sold on another Bond origin story, but hopefully, IO Interactive can successfully blend three different types of game together.



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